The map should cover the texture exactly. Correct the uvmapping of each single sub-tile.btg.gz file(s) in Blender via the Blender and BTG plugin. Currently TerraGear does not create good UV maps, so some manual steps are needed:.Generate the scenery with TerraGear, using the shapefiles as input.This is not needed when using just one texture per tile). Save the shapefile with an unique name (for example 302373_3_2.shp, where the 3_2 indicates the horizontal/vertical tile id. Create a shapefile with the size/location of the texture.Repeat the following steps for each single photo tile.Higher resolution scenery requires the tile to be cut into smaller pieces: we'll call those photo tiles. When creating low resolution scenery ( 4 m/pixel or lower), a single 4096 x 4096 pixel texture can cover one tile.
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